Last update (UTC): 22:45 - 19/12/2025
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Anthropic is finally letting more people use Claude in Google Chrome. The company's AI browser plugin is expanding beyond $200-per-month Max subscribers and is now available to anyone who pays for a Claude subscription.
The Claude Chrome plugin allows for easy access to Anthropic's AI regardless of where you are on the web, but its real draw is how it lets Claude navigate and use websites on your behalf. Anthropic says that Claude can fill out forms, manage your calendar and email and complete multi-step workflows based on a prompt. The latest version of the plugin also features integration with Claude Code, Anthropic's AI coding tool, and allows users to record a workflow and "teach" Claude how to do what they want it to do.
Claude in Chrome is now available to all paid plans.
We’ve also shipped an integration with Claude Code. pic.twitter.com/VLpB1qCntT
Before agents were the buzzword du jour, "computer use," the ability for AI models to understand and interact with computer interfaces, was a major focus at Anthropic and other AI companies. Now computer use is just one tool in the larger tool bag for agents, but that understanding of what digital buttons to click and how to click them is what makes Claude's Chrome plugin possible.
OpenAI and Perplexity offer similar agentic capabilities in their respective ChatGPT Atlas and Comet browsers. At this point the only AI company not fully setting its AI models loose on a browser is Google. You can access Gemini in Google Chrome and ask questions about a webpage, but Google hasn't yet let its AI model navigate or use the web on a user's behalf. Those features, first demoed in Project Mariner, are presumably on the way.
This article originally appeared on Engadget at https://www.engadget.com/ai/claudes-chrome-plugin-is-now-available-to-all-paid-users-221024295.html?src=rsshttps://www.engadget.com/ai/claudes-chrome-plugin-is-now-available-to-all-paid-u
Behold Mark Zuckerberg: man of principle. Witness the Meta CEO's dedication to the most high-minded of causes: "currying favor with whoever's in charge." In 2013, when Barack Obama was president, Zuckerberg co-founded FWD.us, a pro-immigration advocacy group. For years, he vocally supported providing paths to citizenship for "the most talented and hardest-working people, no matter where they were born." Now, in 2025, with Donald Trump back in power and pushing draconian immigration policies, Zuckerberg's philanthropy organization has officially cut ties with the group. Who says Big Tech executives don't stand for anything?
On Friday, Bloomberg reported on the Chan Zuckerberg Initiative (CZI) severing its ties with FWD.us. Zuckerberg's group provided no funding to the advocacy group for the first time this year. Up to that point, over half of the roughly $400 million donated to the nonprofit since 2013 had come from CZI.
In addition, CZI's chief of staff, Jordan Fox, resigned from the FWD.us board. No one else at CZI will fill the vacant slot, another first for the pro-immigration and justice reform advocacy group.
In a statement to Engadget, a spokesperson for CZI said the change had been in the works for several years. “Nearly five years ago, we shared that we were focusing on our core work in science, education, and supporting our local communities,” the spokesperson said. “As part of that transition, we committed foundational funding to FWD.us to continue their bipartisan work. We have fulfilled that financial commitment and wound down our social advocacy funding.” She added that the couple’s Biohub initiative is currently their “primary philanthropy.”
Mark Zuckerberg listens attentively to Stephen Miller at Trump's January inaugurationBRENDAN SMIALOWSKI via Getty ImagesIn late 2024, Zuckerberg met with Trump adviser Stephen Miller, who reacts to brown-skinned humans being sent to foreign gulags the way my dog responds to a juicy steak. Among other topics during the exchange, Miller reportedly questioned Zuckerberg's ties to FWD.us.
Apparently, his words resonated with Zuckerberg’s principles. In January, before Trump was sworn in for his second term, Meta unleashed an overhaul that reads like a Miller wishlist. The company ended its diversity, equity and inclusion (DEI) programs. That same month, it ditched third-party fact-checkers, calling them "too politically biased." It also changed its policies to allow for "insulting language" on topics of immigration and LGBTQ+ issues. The company even added Trump backer Dana White to its board.
It fits a broader pattern of Big Tech bending the knee to Trump.
"We're in the middle of a pretty rapidly changing policy and regulatory landscape that views any policy that might advantage any one group of people over another as something that is unlawful," Zuckerberg told the New York Times in January. "Because of that, we and every other institution out there are going to need to adjust."
"We now have a US administration that is proud of our leading companies, prioritizes American technology winning and that will defend our values and interests abroad," Zuckerberg said in a January investor call. "I am optimistic about the progress and innovation that this can unlock, so this is going to be a big year."
What a big year indeed.
US Chief Border Patrol Agent, Gregory Bovino and masked ICE agents in New OrleansRyan Murphy via Getty ImagesNow witness the contrasting words of one of Zuckerberg's chief rivals in Silicon Valley. "When you meet these [immigrant] children who are really talented, and they've grown up in America, and they really don't know any other country besides that, but they don't have the opportunities that we all enjoy, it's really heartbreaking, right?" the tech executive said. "That seems like it's one of the biggest civil rights issues of our time."
That "rival," of course, was Obama-era Mark Zuckerberg in 2013.
Despite the funding setback, thanks to our principled hero, FWD.us will press forward. "We're thankful to our donors, past and present, and so grateful to the many new donors who have stepped up in the past few years — and particularly the influx of new supporters we have seen this year," FWD.us President Todd Schulte said in a statement. "This allows us to fight for immigrants under attack today and to build a better approach to immigration and criminal justice reform for many, many years to come."
Update, December 19, 2025, 1:19PM PT: This story was updated to include a statement from a spokesperson for the Chan Zuckerberg Initiative.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/mark-zuckerbergs-nonprofit-cuts-ties-with-the-immigration-advocacy-group-he-co-founded-183447900.html?src=rsshttps://www.engadget.com/big-tech/mark-zuckerbergs-nonprofit-cuts-ties-with-the-
Netflix is acquiring Estonian startup Ready Player Me, a company creating "cross-game avatar tech" that allows players to bring their digital personas with them to different games, the company's CEO Timmu Tõke shared in a LinkedIn post. The acquisition is part of Netflix's new games strategy, which puts an emphasis on approachable multiplayer titles and adaptations of the streaming service's IP.
Ready Player Me's team of around 20 employees will be incorporated into Netflix's staff, TechCrunch writes, though Tõke is the only one of the startup's four founders who will continue on after the acquisition. Neither company has shared when the avatar tech will be incorporated into Netflix's games or what games will support the feature when they do.
Besides designing its avatar system to be easy for developers to implement in their games, Ready Player Me's big pitch for their system is using AI to automatically redesign avatars for different games' art styles and "automatically fit assets to any avatar rig or topology without manual work."
Netflix has taken multiple different approaches to games in the last few years, but lately, the company has actively retreated from AAA development and its more ambitious projects. Other than the premiere of its take on HQ Trivia, Netflix's last few game announcements of 2025 were focused on a collection of streamable party games, and a partnership with FIFA to release a new soccer sim in 2026. All of those projects could support avatars in one form or another, now Netflix just needs to decide how.
This article originally appeared on Engadget at https://www.engadget.com/gaming/netflix-is-acquiring-game-avatar-maker-ready-player-me-204443001.html?src=rsshttps://www.engadget.com/gaming/netflix-is-acquiring-game-avatar-maker-ready-pla
It looks like the holidays aren't a bad time to shop for a VPN subscription. ExpressVPN, Engadget's pick for the best premium provider, currently has a less premium price. This deal gives you two years of the Advanced plan (with a bonus of four free months) for only $101. When it isn't on sale, the same subscription would cost $392.
Engadget's VPN guru, Sam Chapman, praised ExpressVPN's service. He described it as "high-performing" and having "very few flaws." The service received high marks for its speeds, easy-to-use interface and global network availability. The only significant mark against it was its relatively high standard pricing. But with this holiday sale, that criticism is (temporarily) null and void.
ExpressVPN recently switched to a multi-tier pricing structure. (That previously mentioned Advanced plan is the mid-range one.) There's a cheaper Basic plan that allows 10 simultaneous devices (compared to the Advanced plan's 12) and doesn't include perks like a password manager. You can also choose the highest-priced Pro plan. It allows for 14 simultaneous devices and adds several extras. You can compare plans on ExpressVPN's website.
When buying a two-year plan, the Basic tier is available for $2.79 per month (78 percent off). The Advanced plan is $3.59 per month (74 percent off). And the Pro plan is $5.99 per month (70 percent off). All three include the bonus of four additional months, giving you 28 total.
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The iPad, of course, isn't the only tablet computer out there — it wasn't even the first — but Apple's version redefined the category. In our opinion, it's the best tablet you can buy and these slates consistently earn high scores in our reviews. That doesn't mean you should have to pay full price for your next iPad. We are continually on the hunt for good deals on iPads (and other Apple gear while we're at it) and each week, we round them up right there.
Current discounts include the iPad mini and the 11-inch iPad Pro, each for $100 off the list price. Beyond iPads, are a few other Apple deals are going around, such as the latest AirPods Pro 3 for the lowest price yet at $199 and certain colors of the Apple Watch Series 11 for $299. Here are the best Apple deals we found this week.
Apple iPad Air (M3, 11-inch) for $499 ($100 off): The iPad Air is the top overall pick in our guide to the best iPads. Yes, it’s pricier than the entry-level iPad (A16), but its faster chip, extra RAM, laminated and more color-rich display, better speakers and superior accessory support add up to a more pleasant experience in day-to-day use. This isn't the lowest price we've tracked — the price went as low as $450 just after Black Friday, but this is still $100 cheaper than buying directly from Apple.
Apple iPad Pro (11-inch, M5) for $899 ($100 off): The latest iPad Pro is still more tablet than most people will ever need, but its class-leading OLED display, impressively thin design and super-powerful M5 chip make it a luxury experience for those who can afford it. The device was only released in October, so this deal ties its lowest price to date. Also at Best Buy and B&H.
Apple iPad Pro (13-inch, M5) for $1,199 ($100 off): It’s not a massive discount, but this matches the lowest price so far for the larger iPad Pro, which may be worthwhile if you’ve got cash to burn and want to use an iPad as your main computer. We gave it a score of 85 in our review. Also at B&H.
Apple AirTags (4-pack) for $65 ($34 off): These are the best Bluetooth trackers for iPhone users thanks to their vast finding network and accurate ultra-wideband features for locating your things when they’re close by. Just attach them to your keys, wallet or bag with the right AirTag holder and keep track of everything in the Find My app.
Apple AirPods 4 for $74 ($55 off): If you don't need active noise cancellation and hate the feeling of headphones that just into your ear canal, the standard AirPods 4 remain a good buy. They lack built-in volume controls, and no open-style earbuds can produce the same level of bass as typical in-ear headphones, but they generally sound more pleasant than most pairs along these lines and still offer the usual array of Apple-friendly features. This discount is only $5 more than the all-time low we saw around Black Friday. Also at Best Buy for $85 if that runs out of stock.
Apple Watch SE 3 for $199 ($50 off): This discount has been around for a few weeks, but it’s the lowest price to date for Apple’s newest entry-level smartwatch. We gave the SE 3 a score of 90 in our review last month: The big upgrade is an always-on display, which makes it so you no longer have to wake the watch to check the time or notifications. It still includes most of the essential health and fitness features beyond that, plus it now runs on the same chipset as the higher-end Apple Watch Series 11. Also at Walmart.
Apple Pencil Pro for $95 ($34 off): The Pencil Pro is Apple’s most feature-rich stylus, offering pressure sensitivity, wireless charging, haptic feedback and unique gesture controls compared to the standard USB-C model (which isn’t significantly discounted). Just note that it’s not compatible with the entry-level iPad and other older models. While this discount is only $5 below the device’s usual street price, it’s still the largest discount we’ve seen this year. Also at Walmart.
Apple MacBook Air (15-inch, M4) for $949 ($250 off): The 15-inch MacBook Air is nearly identical to the smaller version; apart from its roomier display, it adds better speakers and a more spacious trackpad. This deal matches the all-time low, and other configurations are similarly discounted.
Apple MacBook Pro (M5, 14-inch, 512GB) for $1,350 ($249 off): Apple’s most recent M-series chip is the M5, and only comes equipped on the 14-inch MacBook Pro and the iPad Pro. When the M5 MacBook Pro M5 came out in October, we promptly reviewed it and awarded it a 92. The new chip gives the laptop an impressive graphics upgrade, which only adds to the Pro's known qualities: a sturdy build, excellent trackpad and speakser paired with an impressively long battery life — we clocked 34 hours in a video run-down test. Also at Walmart. It's $1,399 at Best Buy and B&H.
Apple Mac mini (M4) for $479 ($120 off): The latest iteration of Apple’s tiny desktop PC has a smaller footprint, a faster M4 chip, 16GB of RAM by default, two front-facing USB-C ports and an extra Thunderbolt 4 port. It can also drive three external displays, though it lacks USB-A ports entirely. We gave a higher-end model with Apple’s M4 Pro chip a score of 90 in our review. This deal on the base model with an M4 chip, 16GB of RAM and 256GB of storage is $10 more than the best deal we've seen but $20 less than the config's typical street price.
Apple MagSafe cable 25W for $24 ($15 off): With this puck, the iPhone 17 can wirelessly recharge at 25-watt speeds. You can also get those speeds with iPhone 16 handsets that have updated to the latest OS 26 version. Just note that you’ll need to plug it into at least a 30 watt adapter, which isn’t included. This is the lowest price we've tracked.
Apple USB-C Magic Mouse for $68 ($11 off): This isn't a record-low price for Apple's popular mouse — it went for $60 in October. It's lightweight, supports multi-touch features including scroll and the battery life is fairly long — just note that the charging port is on the bottom so you can't use it while it refills. The discount only applies to the white model.
Read more Apple coverage:
Follow @EngadgetDeals on X for the latest tech deals and buying advice.
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Amazon is selling Apple's USB-C Magic Mouse for $68, which is a discount of 14 percent. This isn't a record-low price, but it's darned close. The mouse typically sells for $79, though today's sale only applies to the white model.
It's rare for official Apple accessories to go on sale, and the USB-C Magic Mouse is pretty much a must-have for those working on desktop computers. It's also fairly handy when combined with a laptop, letting folks avoid the trackpad.
As the name suggests, this mouse charges via USB-C. Apple stuck with replaceable AA batteries for way too long, so this change was much appreciated. A charge should power the mouse for around a month, a metric I find to be more-or-less accurate depending on usage.
This is a good mouse, and a great option for Apple devotees, but it's not without its flaws. The biggest one is port placement. The USB-C port is underneath the mouse, rendering it unusable while charging. Bloomberg recently reported that a major redesign is coming for Apple's wireless mouse that should address that issue.
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Secret Santa gift exchanges can be chaotic in the best way. One minute you’re drawing a name from a hat, the next you’re scrambling to figure out what they’d actually like. The trick is finding something that’s thoughtful, gets a laugh or feels useful without going over budget. Luckily there are plenty of gifts that do exactly that, whether you’re shopping for the office exchange, a family swap or a friend group tradition. From clever gadgets to playful desk toys and little luxuries, these ideas prove you can spend less than $50 and still land the perfect Secret Santa present.
Check out the rest of our gift ideas here.
This article originally appeared on Engadget at https://www.engadget.com/the-best-secret-santa-gift-ideas-for-2025-affordable-gifts-you-can-still-get-from-lego-apple-yeti-and-more-130014284.html?src=rsshttps://www.engadget.com/the-best-secret-santa-gift-ideas-for-2025-affordable-gi
TikTok has signed a deal to spin off its American business, according to reporting from Associated Press and others. This should keep the popular social media app available in the US for good, capping off years of drama.
We now have some new data as to the specifics of the deal. Nearly 50 percent of assets will be split between three companies. Oracle, Silver Lake and MGX will each control around 15 percent of the newly-formed entity. It's worth noting that MGX isn't an American company at all, but rather Abu Dhabi’s state-owned investment firm.
The rest will remain in the hands of affiliates of TikTok's parent company, ByteDance. That company will also take a direct ownership stake of around 20 percent. US platform operations will be managed by a seven-member board of directors. The majority of this board will be Americans.
US data will be stored under a system operated by Oracle. That company is run by Larry Ellison, a long-time ally of President Trump who once brainstormed ideas on how to overturn the 2020 presidential election. Oracle has been trying to get its mitts on TikTok since at least 2020. As for Silver Lake, it has deep ties to Trump allies like Michael Dell and his son-in-law Jared Kushner.
The deal is expected to close on January 22, according to an internal memo shared by TikTok CEO Shou Chew. "With these agreements in place, our focus must stay where it’s always been — firmly on delivering for our users, creators, businesses and the global TikTok community," he wrote to employees.
If a deal is truly finalized by next month, it will come just over a year after Trump's first executive order to delay a law that required a sale of the app to prevent a ban. He has signed several other extensions since.
This article originally appeared on Engadget at https://www.engadget.com/social-media/we-have-more-details-on-the-tiktok-deal-including-some-ownership-statistics-163003507.html?src=rsshttps://www.engadget.com/social-media/we-have-more-details-on-the-tiktok-deal-in
If you have a resolution in the new year to get more acquainted with your finances, a good budgeting app can help with that. One of our favorites is a bit cheaper to sign up for right now: Monarch Money is offering 50 percent off annual subscriptions for new users. Use the code MONARCHVIP at checkout to get half off, so you'll pay just $50 for one year of access.
Monarch Money was the runner-up in our guide to the best budgeting apps in 2025, and it was definitely a grower. Initially we found the experience of using the app to be needlessly complicated compared to some of its rivals, but get over that hurdle and it’s impressively fully-featured. There are plenty of customization options, a helpful “goals” feature and a thorough month-in-review recap that beats out similar features from some of its competitors. We also like how you can grant account access to others.
Besides the steep learning curve, we also noted that the mobile app is less intuitive to use than the web version, which might pose a problem if you were hoping to do most of your accounting on the go. We also had some issues with the app failing to distinguish between bills and other recurring expenses, as well as a few bugs along the way.
All things considered, Monarch is definitely one of our favorite budgeting apps, only being beaten out by Quicken Simplifi. As you might expect, the biggest strength of Simplifi is its simplicity, and how it eases you into using its various features. If you value that kind of user experience, it might be a better choice for you, but there’s unfortunately no free trial to take advantage of.
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This article originally appeared on Engadget at https://www.engadget.com/deals/one-of-our-favorite-budgeting-apps-is-50-percent-off-right-now-154056703.html?src=rsshttps://www.engadget.com/deals/one-of-our-favorite-budgeting-apps-is-50-percent-
From indies like Silksong, to AAAs like Ghost of Yotei, and everything in between, 2025 truly had it all, and is likely to go down in the history books as one of the best years in gaming. But these are the games that felt truly special to the Engadget team.
I’m genuinely shocked by how much I love ARC Raiders. I’ve never been very interested in the whole PvE (Player vs. Environment) genre, aside from some brief stints with Destiny, but ARC Raiders's sci-fi post-apocalyptic vibe just works for me. I love the Blade Runner/anime-like aesthetic of its environments, enemies and outfits. I’m a sucker for its synthy soundtrack and immersive soundscape. And somehow, I’ve just fallen for the game’s loop, which involves running out for resources and missions, and hopefully making it back home safe.
Sure, I’ve had a few runs where I’ve lost all my gear, thanks to random online jerks. But even those setbacks kept me motivated to play. You can always head out into the world with free gear, so if you fail, all you really lose is a bit of time. ARC Raiders reminds me of playing Phantasy Star Online on the Dreamcast decades ago, an early multiplayer experience that’s genuinely been hard for me to replicate since then.
I sometimes explore maps just to soak up their architecture and environmental sounds. Sometimes I jump in to help other players, especially when they’re being harassed by others. Through success or failure, I can’t wait to head back in.
— Devindra Hardawar, Senior Editor
Obsidian kicked off 2025 with a bang, introducing a fresh and deeply engaging fantasy RPG universe in Avowed. It’s an expertly crafted and narratively rich adventure through mystical lands blighted by a mysterious fungus, set against a backdrop of political scheming, spiritual manipulation, colonization and resistance. The writing is stellar throughout, though the sidequests that reveal your companions’ backstories are particularly poignant. Avowed is gorgeous, its combat systems are fully customizable, its characters are intriguing and its encumbrance limit is generous. There’s a real sense of magic about the entire game — and no, that’s not just the mind-altering mushrooms talking.
— Jessica Conditt, Senior Reporter
Baby Steps is a true walking simulator: Your left trigger controls your left leg, and your right trigger controls your right. At first, you'll be stumbling and comically falling every few paces, and it’s easy to write the game off as some sort of Octodad affair, where half the fun is dealing with the jank of basic navigation. But before long, you’ll find the rhythm and confidently pace through the game’s open world.
Of course, the challenge ramps up with your skill. Baby Steps has incredibly tight mechanics and a rewarding if punishing difficulty curve. Various surfaces and steeper inclines are introduced, and the game ends with a truly horrific mountain pass. Through it all, you’ll be treated to a light but touching story full of comedic improvisation from the game’s developers, who voice most of the characters themselves.
— Aaron Souppouris, Editor-in-chief
I don’t usually go in for roguelike-style games, but my colleague Kris Holt convinced me to try Ball X Pit and, in doing so, ruined my autumn. This is, quite simply, one of the most addictive games I’ve ever played. The base gameplay is rooted in classic Brick Breaker-style games from the ‘80s. Balls bounce from the bottom to the top of the screen, but instead of hitting and breaking bricks you’re bouncing them off a massive series of demonic enemies. There are eight levels and over a dozen different playable characters, each with their own distinct strengths and play styles, and the vast combination of upgrades you can unlock means no run will ever be quite the same.
Perhaps the most fun thing about it is unlocking the different fusions and evolutions you can find along the way. Beyond the basic balls that your character shoots, you have slots for special balls that do things like freeze enemies, deal extra damage or blind enemies so they can’t accurately attack you. You can combine those special balls into even more powerful weapons, and finding the best evolutions that work with each character and each level adds yet another layer to the madness. While you can easily pick it up and play for 20 or 30 minutes, I’ve found it pretty difficult to end a session without whiling away multiple hours. Think carefully about whether you’re ready to ruin your productivity for a few weeks (or months) before you dive into Ball X Pit.
— Nathan Ingraham, Deputy Editor
My absolute favorite experience in all of gaming is when I'm several hours into a puzzle game and I discover there's more going on than meets the eye. It's the moment where I realize an already-good game is in fact an excellent one, and I want to simultaneously curse the creators' evil brains and applaud their brilliance. I feel fortunate if I have that reaction once during a playthrough. Blue Prince provided me with that experience of total delight many times over.
The biggest downside to a game like Blue Prince is that it's hard to talk about. For starters, it defies categorization. Sure, there are some roguelike elements and obviously plenty of puzzles, but playing it goes beyond a single genre tag. And more importantly, the journey of uncovering its surprises is a big reason why this game is so special. If you haven't tried it yet, I strongly suggest you do so and that you read as little about it as possible before diving in. All you need to know is that if you enjoy burrowing ever deeper into a rabbit hole of mysteries and problem-solving, you must play this game. Blue Prince is a real masterpiece by creative lead Tonda Ros and the whole Dogubomb team. It earns all the hype it gets.
— Anna Washenko, Contributing Reporter
No game I played this year has stuck with me the way Citizen Sleeper 2: Starward Vector did. At a time when it feels like our governments are failing us and corporate greed is destroying the world, Citizen Sleeper 2 tells a critical story about finding hope and purpose in the people and communities around you. And as great as the original Citizen Sleeper was, the new one is an even better game, with more polished systems that do a great job of reinforcing its narrative themes.
There's a good chance many of you missed Citizen Sleeper 2, seeing as it arrived at the start of the year, but if you're feeling down about the state of the world, I can't recommend it enough. It will change your perspective.
— Igor Bonifacic, Senior Reporter
Clair Obscur made a striking impression when we first glimpsed it in 2024, with its French dark fantasy aesthetic, its wild concept of a god-like Paintress and a turn-based combat system that seemed uniquely cinematic. It instantly became my most anticipated game of 2025. Thankfully, the game itself lived up to my expectations, with a thrilling story, memorable characters and some of the most beautiful visuals I’ve ever seen in a game. Sure, its twists and turns might not feel entirely surprising if you’re an RPG connoisseur, but no other game captures such a specific vibe. It may not fully stick the landing, but Clair Obscur was certainly one of the most fulfilling narrative experiences I experienced this year.
— D.H.
This dating sim is witty as heck. That's the first reason I loved Date Everything. The writing is equal parts sharp and sensitive, silly and sincere, with a dose of pointed social commentary in between bouts of flirtation with anthropomorphized household items. Even the artwork is witty, transforming everything from a toaster to a treadmill into attractive humans in wildly clever and creative ways.
The second and most important reason I loved this game is that Date Everything is a cavalcade of virtuoso voice acting that must be heard to be appreciated. I've played a bunch of visual novels without voiceover where the writing alone wasn't strong enough to make the characters pop, as well as voiced ones where middling performances detracted from the story. Date Everything's cast of 100 of the best in the business make their dialogue shine (and like I said, the dialogue is really damn good).
There are some endearingly obvious casting choices. The horny clothes dryer? Yeah, it's Neil Newbon, who probably charmed your pants off as Astarion in Baldur's Gate 3. Your D&D dice set? It couldn't be anyone but Matt Mercer. On the flip side, Cherami Lee as perky Chairemi (yep, your chairs) was unrecognizable from her stellar turn as V in Cyberpunk 2077. Laura Bailey has voiced countless heroines over the years, so the last place I expected to hear her was screaming her lungs out as one half of the toxic relationship playing out in your laundry room. Whether you're looking for love or laughs, Date Everything is a marvelous showcase of talents that often go underappreciated in gaming.
— A.W.
Having grown up with grandparents from South America, I'm familiar with a flavor of soccer fanaticism that hasn't quite taken root in the US. What makes Despelote so moving to play in 2025 is how it makes that sports fandom universal. The semi-autobiographical game lets you play your way through narrative vignettes, rendered in a stunning mix of filtered, photorealistic backgrounds and almost comics-inspired characters, primarily with a soccer ball at your feet. There's more to the game than kicking, however.
Despelote asks players to walk, run and kick through the life of the game's lead developer Julian Cordero as he recounts his memories of Ecuador's historic attempt to win the World Cup. It's a personal history and national one, and by the end of the game, not quite what it seems. To put it another way: Despelote is melancholy, humorous and quite possibly the first game to capture what soccer means rather just than what it feels like to play.
— Ian Carlos Campbell, Contributing Reporter
If you miss the heyday of Telltale's multiple choice narratives, like The Walking Dead and The Wolf Among Us, and you aren't tired of superheroes yet, you'll love Dispatch. Developed by AdHoc Studio, which was formed by former Telltale alum, it's essentially a workplace dramedy for superheroes. But the mechanics don't matter as much as the characters, who are all uniquely intriguing, sad and hilarious.
You play as Robert Robertson III, AKA Mecha Man, a former Iron Man-esque hero who can no longer fight crime on his own. He decides to manage a group of former villains for SDN (the Superhero Dispatch Network), hoping to imbue them with his own ideals of heroism. By day, you assign them to deal with crimes around Los Angeles, but through conversations and crucial Telltale decisions, you also encourage them to work as a team and hopefully become better people (or mutants). Buoyed by strong voice acting (including actors like Aaron Paul as the lead, and Jeffrey Wright in a hilarious supporting role), AdHoc's sharp writing, and excellent animation, Dispatch is a reminder of just how powerful adventure games can be.
— D.H.
The Switch 2 had a decent enough first year, but there's only one true killer app so far in my mind. Donkey Kong Bananza is the primary reason to pony up for Nintendo's new console. It's a 3D platforming classic up there with any Mario game, which makes sense given that the team behind Super Mario Odyssey made this one.
It actually reinvents the formula by adding wanton destruction into the mix. Donkey Kong can destroy just about everything in the game and that's not hyperbole. You can literally spend hours absolutely pummelling entire game worlds into dust. This isn't just a stress reliever, as it leads to new kinds of puzzles and platforming ideas. As a bonus, DK is joined by a young Pauline, making this the cutest riff on The Last of Us ever.
— Lawrence Bonk, Contributing Reporter
Fast Fusion is a sci-fi arcade racer that wants little more than to bring the old Wipeout and 3D F-Zero games into modern times. Those games ruled. So does this one.
As the name implies, it is seriously fast, and it commits to enhancing that sense of speed with every choice it makes. Whooshing lines drag from the back of your hard-angled, anti-grav ships. Their engines wheeze. The backgrounds blur. Each course is littered with boost pads, and there’s a boost meter you can keep persistently charged by taking turns just right. Because this is what some may call a “video game-ass video game,” you can also make your ship jump, skipping entire turns or launching into a fiery wreck in equal measure.
The courses here aren’t as thematically consistent as those in Mario Kart World. One minute you’re dashing through an Endor-style forest, the next you’re dodging tornadoes on a rainy highway. There are no cute mascots, either. But the tracks are spectacles, and they always give room to keep up your pace. When there is an obstacle to dodge, you tend to just whiz by, furthering the sense of threading the needle. In a year unusually loaded with high-profile arcade racers, few are better than Fast Fusion at keeping you engaged. It makes blinking feel risky.
— Jeff Dunn, Senior Reporter
Sucker Punch Productions' return to a feudal Japan setting is another triumph for the studio. In Ghost of Yōtei, the developer crafted a world that I happily got lost in for hours, doing everything and anything but the main story missions until I absolutely had to. There was something to do around almost every corner and some of the game's many secrets were well-hidden. That's not to say the game's plot is anything to sniff at: this is a brutal tale of revenge, featuring rich writing and performances.
The open-world format is a little at odds with protagonist Atsu’s steely desire for vengeance, but Ghost of Yōtei is beautifully orchestrated enough for that to be a minor complaint. The combat is stellar — to be most effective, you’ll need to swap between weapons to counter what your current opponent is wielding. Still, I couldn’t help but use the kusarigama whenever possible, especially to carry out stealthy assassinations from a distance. Strengthening Atsu’s bond with a wild wolf that becomes an ally in combat is also a highlight, while the deeply customizable difficulty settings are very welcome.
Like its predecessor, Ghost of Tsushima, this is a technical masterpiece. Sucker Punch created another lush game that will surely be the source of countless desktop backgrounds. Blood-stained snow has rarely looked this good, especially if you enable the Miike Mode (named after director Takashi Miike and his gory films) to really paint the landscape red.
— Kris Holt, Contributing Reporter
The first thing to know about Hades II is that it's more Hades. It's the standard roguelite RNG grindfest, but with charm and enough detail-oriented flourishes to disguise what is essentially cranking the arm on a slot machine. The second thing to know is that you are no longer Zagreus, but Melinoë, princess of the underworld, and if you are a gay woman this game exists to roast you mercilessly.
Zag was a lovable himbo engaged in a petty dispute against his father and free to romance a variety of Greek gods along the way. By contrast the world around Mel is coming apart at the seams, and her dating options are considerably less satisfying. Several of her in-game relationships with women are written to be warm and reciprocal, but of course they're with the found family of deities who support her. Nemesis and Eris, her two options for romance, seem to actively hate her and, after dozens of runs, are never interested in anything beyond a threadbare situationship.
Juggling two different mission paths with their own distinct enemies and biomes is a treat — as are the new, sometimes brutally hard bosses. If only the rest didn't so closely resemble the indignities of dating in your 30s.
— Avery Ellis, Deputy Editor
Every incurable people pleaser has been told, at some point in their life, “you can’t make everyone happy.” Perhaps not in life. But in the sweetly cozy, zero-pressure, logic-puzzle indie game Is This Seat Taken? making people happy is not only possible, it’s the entire point.
The game is set in a line-drawn, sepia-toned Barcelona and other cities. You act as a set of pinching fingers that lifts and places shape-people in their preferred seats — on the bus, in a restaurant, at a movie theater and so on. Each person has preferences (window seat, no bad smells, wants to read) and attributes (forgot to shower, plays loud music) that mesh or conflict.
Tiny accessories and icons not only make each shape more adorable, they help keep track of some of their proclivities. Bubbly smiles or heartbreaking frowns tell you whether you’ve met a seated shape’s needs, and tapping on them tells you exactly what they want. A simple story involving a few of the shapes and an indie film takes form as you advance levels, but for the most part, you’re just checking in on what people want and arranging them to optimize happiness.
I obsessively plowed through the game, soothed by the strummy music, delighted by the plops, bloops and chatters of the sound effects. As more people get on the bus (show up to the coworking space, arrive at the restaurant) it gets increasingly tougher to satisfy everyone — more than once I had to clear everyone off the train and start from scratch — but achieving 100 percent contentment is always possible. And if that’s not true IRL, then at least it is here.
— Amy Skorheim, Senior Reporter
Keeper is a surprisingly quiet and soul-soothing experience from Double Fine Productions, a studio best known for sassy, cartoon-style games like Costume Quest, Psychonauts and Brütal Legend. Keeper is a gorgeous and dialogue-free adventure through fantastical lands of deep shadows and vivid pastels, presented in a claymation-like art style that’s a joy to interact with. The game follows a sentient, walking lighthouse and its bird companion as they attempt to reach a mountaintop and cleanse the land of a nasty parasitic presence. Keeper only lasts about four hours tops, but its striking visuals, smooth mechanics and heartwarming story leave a lasting impression.
— J.C.
Kingdom Come: Deliverance II is a modern-day Morrowind. I mean that as a compliment. It's a game built on a series of complex, interlocking systems that work together to create one of the most immersive worlds I've had a chance to experience in recent years.
As I guided my version of Henry of Skalitz through Warhorse Studios' beautiful recreation of 15th century Bohemia, I spent dozens of hours doing mundane things like blacksmithing, playing dice, foraging for herbs and concocting potions. Each of these activities feels like it could be a game on its own, and they work together to create an experience that feels refreshingly old-school. No one is making RPGs like Warhorse anymore — not even Bethesda — and that's what makes this game feel so special. It's the kind of experience studios used to make when games didn't need to appeal to everyone to recoup their development costs.
— I.B.
Months after its release, Look Outside is still the game I can't shut up about, and it probably will continue to be for the foreseeable future. In Look Outside, your character wakes up to discover that an apocalyptic event has taken place, and anyone who looks outside to observe it is transformed into some sort of abomination. You have to survive two weeks inside your apartment building, gathering resources and, if you're trusting, accumulating allies to fight by your side. There are monsters everywhere, and their designs are wildly creative. It's a joy encountering all of the freakish creatures for the first time.
There are tons of choices to make in Look Outside that will affect the course of your playthrough, and there are both moments of gut-wrenching bleakness and sheer absurdity. It's in a league of its own, blending a multitude of horrors — survival horror, cosmic horror, body horror, psychological horror — and captivating artwork (not to mention an S-tier soundtrack) into a gripping RPG that has enough substance to justify playing it again and again.
— Cheyenne MacDonald, Weekend Editor
Most games involving mountains are about a heroic climb. Lonely Mountains: Snow Riders is about a series of humbling descents. This is a physics-driven downhill skiing game that, like its predecessor, starts you at the top of various summits and tasks you with racing to the goal in one piece. The way down is filled with interweaving routes and shortcuts, but there are no directional markers to guide you. Nor is there any music to pump you up, just the sounds of skis cutting into powder, winds whipping, birds chirping, nature being nature.
The result is a game that pits you against yourself. You rush down to beat a target time, but you’re always fighting gravity and cold, hard earth. So you crash, again and again, until you manage to survive that one clean run. The mountain becomes something to respect, not conquer. It’s fast, thrilling and total slapstick: Steering your low-poly, literally blockheaded avatar into a tree or off a cliff is always good for a laugh. (Seeing others do it in multiplayer is even better.) It’s also gorgeous, all glistening snow, intimate sounds and serene vistas. More than an enjoyably tense sports game, Snow Riders is a vivid expression of our relationship with nature. Think of it like a more contemplative SSX.
— J.D.
Metroid Prime 4: Beyond is not a perfect game. The story barely hangs together at times, the addition of a squad of companions can really disrupt the atmospheric isolation the series is known for, there are a few unfair difficulty ramps and the open-world desert is a bit of a slog. And yet, it also does so many things right. As with most Metroid games, there are varying biomes to explore, each with a distinct identity and various flora and fauna that do not like intruders. As with most Nintendo games, the design of these levels are excellent across the board, with clever challenges and puzzles that reward continued exploration.
But for me, seeing a Metroid Prime game in 4K was worth the price of admission alone. Beyond doesn’t reinvent the wheel, but it presents an absolutely gorgeous and immersive spectacle the likes of which we haven’t seen in a Metroid game before. Given that Metroid Prime 3: Corruption came out in 2007 on the Wii, a console that maxed out at 480p, seeing the series’ impeccable art style brought to life on modern hardware was a delight. It may have some issues, but Metroid Prime 4: Beyond is still worth experiencing.
— N.I.
I'd somehow never played a single Ninja Gaiden game until this year, but I could hardly have had a better introduction to the series. The Game Kitchen's Ninja Gaiden Ragebound is an old-school, hack-and-slash platformer with top-notch pixel art, an excellent score and slick level design.
The combat helps ensure that everything hangs together. Dual protagonists Kinji Monzu and Kumori (whose souls fuse together) have distinct abilities that work in harmony, and using the right tools to tackle each enemy helps charge up a powerful hyper attack. Ragebound isn't necessarily easy, but it isn't frustrating either — unless you're trying to put it down and do something else, because this is a very absorbing, entertaining game.
— K.H.
Peak perfectly captures the delightful, simultaneous disasters that can happen when multiple people make stupid decisions at the same time. Ostensibly a multiplayer game about child scouts who crash land on a deserted island and are forced to climb to the top of a mountain to get rescued, Peak's multitude of dangerous biomes, status-affecting consumables and hidden secrets make it fun to get you and your friends killed. The game is an awkward first-person platformer where it's sometimes easier to shoot someone out of a cannon than it is to get them to toddle up a hill, but those obstacles feel good to overcome because the game lets you talk to people while you do it.
The term "friendslop" was coined following the popularity of Peak and games like it, a burgeoning micro-genre where games with deceptively simple virtual tasks are paired with proximity-based voice chat. Unsurprisingly, it's fun to play video games with your friends, but Peak stands out because the ongoing support of developers Aggro Crab and Landfall has managed to keep things interesting in the game for nearly half the year.
— I.C.C.
There's a comfort in knowing exactly what you're going to get from a game. The Elder Scrolls 4: Oblivion Remastered delivers all the things I love about Bethesda creations. It's a world I want to get lost in, where the detours are the true point of the journey. I become a stealth archer cat person who can cause chaos or save the day. And I can enjoy the studio's signature open-world RPG experience without suffering through the wonky design ideas that made the original game frustrating. For Bethesda fans, this remaster is a joy whether it's your first time playing Oblivion or your fiftieth.
— A.W.
I have a deep appreciation for games that give you a limited set of tools and many ways to use them. Puzzle-platformer Öoo is a brilliantly constructed example of that. It's so thoughtfully crafted that even the name is perfect. The large Ö looks like the caterpillar character you control and the smaller characters resemble the two bombs that you drag around and use to solve a variety of conundrums. Öoo is also the noise I involuntarily made when I solved some of the puzzles.
Nama Takahashi (who made Öoo with help from Tiny Cactus Studio and Tsuyomi) uses deeply clever level design to teach you how to use the bombs and move forward. Takahashi clearly wants you to succeed. Checkpoints are everywhere, so if you die while trying to find a puzzle solution, there's no lengthy runback to worry about. The developer (who previously created ElecHead) even made his own walkthrough video to help you get to the end.
Öoo — which you can complete in a single sitting — respects your time. It looks and sounds wonderful too. The music reminds me a lot of the outstanding Poinpy. While I remain sad that it's not currently possible to play that game, I'm more than happy to have Öoo to return to.
— K.H.
It’s such a relief to know that, finally, this is probably the last time I’ll write about Silksong. (Oh no, more is coming.) Seven years in the making, from DLC to standalone game to Reddit meme, Silksong arrived across pretty much every mainstream gaming platform.
The Hollow Knight sequel swaps to a new protagonist, Hornet, who was a recurring boss in the original. She’s faster, she can attack in diagonal dives, and just plays pretty differently from the Knight. Off the back of the slowburn hit of Hollow Knight, Team Cherry have lavished more attention, more fun and more diverse boss battles, ensuring this feels like a better (although possibly more challenging) game.
I prefer the faster, risk-and-reward playstyle too. Hornet uses silk to heal, which, like soul in Hollow Knight, you build up by attacking enemies. However, Hornet does this in bulk, healing three hearts at once. When you die, you’ll leave a bounty of silk behind, making for a tempting health top-up you can grab mid-boss fight. If you don’t die before then.
You can equip Hornet with different weapon and subweapon loadouts, adding a little more variety in this sequel. Heavy, slower weapon swings, or relentless strikes with a much shorter range? Your choice.
When it launched, half the Engadget team were sharing tales of bottlenecks and seemingly impossible boss fights, and we were all exploring the world of Silksong in entirely different directions. That’s the blessing and the curse of a Hollow Knight game.
— Mat Smith, UK Bureau Chief
It’s a rare and special thing when a horror game lives up to the gruesome promises of its cinematic teaser trailer, and Silent Hill f accomplishes this and more. Silent Hill f is a heart-pounding survival-horror game set in a rural Japanese village in the 1960s and starring Hinako, a high school student with crappy friends and a tormented home life. Hinako’s town is ravaged by demonic creatures and an infectious botanical fungus, and she has to fight her way through it, shifting among realities and encountering a cast of untrustworthy peers and fox worshippers. The combat starts out great and only gets better as Hinako sacrifices her flesh in the name of salvation, meaning the body horror steadily ramps up as the game progresses. Hinako’s world is filled with terrifying mannequin minions, bulbous pus monsters and disturbing, trypophobic visuals. It’s beautiful.
— J.C.
Subway Builder is an indie transport sim like no other. Creator Colin Miller combined OpenStreet maps of large cities with government data about where people live and work. This creates a complex web of nodes representing residents and workplaces for you to connect. You’ll start with no public transport infrastructure and try to build out a profitable network. In dense cities like New York this is incredibly easy, but freeing even 20 percent of Phoenix's endless sprawl from cars without going bust is very challenging.
The game scratches the same itch for me as Mini Metro, only instead of cutesy vector graphics you're basically working in Google Maps. It's also expanding at a rapid pace: When I first played in October, there were maybe 15 locations, and as of writing there are now 29 US cities and, most recently, five UK options. I spent the first 35 years of my life bouncing around Croydon and Lewisham in London; giving South Londoners a proper tube network (while ignoring anything north of Highbury) has been a real treat.
— A.S.
While the game might always be evoked in the same breath as Journey, the PlayStation classic with which it shares a key creative, Sword of the Sea is more than just another beautiful trek towards a mountain. Combining delectable traversal mechanics from The Pathless and beautiful sea creatures like those in Abzu, the game is a culmination of everything developer Giant Squid is good at. More importantly, though, Sword of the Sea's surfing mechanic just looks and feels damn cool.
I don't know that I ever mastered how to surf on a sword during Sword of the Sea's silent and surprisingly brief narrative, but I do know it didn't take long to care. Carving through sand and snow immediately came easy enough that getting to any of the game's intriguing landmarks and collectibles was a matter of how, not if. That's not to discredit the game's other charms, like a score from Austin Wintory and a photo mode that's perfect for capturing close encounters with dolphins, whales and sharks. If you need a reason to play Sword of the Sea, though, let it be the surfing. It tells you more about the game and what it wants you to feel than any piece of dialogue could.
— I.C.C.
Let's get one thing out of the way. Yes, Sworn is a Hades clone, but it's a darned good one. This game swaps out the Olympian gods for characters sourced from Arthurian legend, but the nuts and bolts gameplay is pretty much the same. So why was this one of my favorite games in a year when Hades 2 set the world on fire? The combat is extremely addictive and there are multiple character classes that truly change how everything plays.
Some characters are for up close combat and others are better at dropping turrets and related items that do damage over time. It's super fun to litter a bunch of poison-soaked cannons in a level and just let them do their thing. It also has four-player co-op, which is chaotic in all the best ways. The story is totally forgettable when compared to Hades, but that's not why I play roguelites.
— L.B.
This article originally appeared on Engadget at https://www.engadget.com/gaming/engadgets-favorite-games-of-2025-153000109.html?src=rsshttps://www.engadget.com/gaming/engadgets-favorite-games-of-2025-153000109.html?
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Already £1.4 billion over budget and four years late, a tech transformation project at a UK state-owned bank is outside HM Treasury spending limits and timetable under a revised plan from systems integrator Capgemini....
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Hewlett Packard Enterprise has told customers to drop whatever they're doing and patch OneView after admitting a maximum-severity bug could let attackers run code on the management platform without so much as a login prompt....
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Britain is set to become a post-3G nation as Virgin Media O2 (VMO2) prepares to be the last of the country's mobile networks to switch off its 3G service, although it may linger for a while at a few sites....
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The post AI Chip Shortage Could Raise Smartphone Prices in 2026 appeared first on TechRepublic.
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Trump Media announces a $6 billion merger with fusion startup TAE Technologies, signaling a pivot from social media to clean energy and AI infrastructure.
The post Trump Media Announces $6 Billion Merger With Fusion Power Developer TAE appeared first on TechRepublic.
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The post OWASP Drops First AI Agent Risk List appeared first on TechRepublic.
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The post UK Foreign Office Cyber Breach Exposed Diplomatic Secrets appeared first on TechRepublic.
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Oracle, Silver Lake, and MGX each secured 15% stakes in the newly formed JV, while ByteDance retains 19.9% ownership of what was once their crown jewel.
The post TikTok Strikes Deal to Offload US Operations appeared first on TechRepublic.
French intelligence agencies uncovered what appears to be a coordinated foreign interference operation targeting the GNV Fantastic.
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Google rolls out a surprise second Pixel update to millions of users, sparking speculation about a critical fix and hinting at an upcoming pocket dial solution.
The post Google Pushes Surprise Pixel Update That Could Affect Millions of Users appeared first on TechRepublic.
https://www.techrepublic.com/article/news-google-surprise-pixel-update-december-
Five standout last-minute Amazon Prime deals for holiday shopping: Echo Show 8, Kindle Paperwhite, Fire TV Stick 4K Max, Belkin charger, and smart home essentials.
The post Last-Minute Amazon Prime Deals for Holiday Shopping appeared first on TechRepublic.
https://www.techrepublic.com/article/news-last-minute-amazon-prime-deals-holiday
China is testing a secret EUV lithography prototype, a step toward chip self-reliance amid tightening export controls and surging AI demand.
The post Inside China’s ‘Manhattan Project’: China Moves Closer to Chip Self-Reliance With Secret EUV Prototype appeared first on TechRepublic.
https://www.techrepublic.com/article/news-china-euv-prototype/
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The 2025 TikTok Awards are getting under way Thursday night. The social platform is set to honor its biggest creators for the time in the U.S.
Don't worry: Mashable is covering everything you need to know. We've got staff inside the venue, and we're updating our live blog ...
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